Physics Galore!

Hello again everyone.

It has been some time since I was able to write to you. I have been hard at work nonetheless.

First, you can see that i have created this "workable" website and am now utilizing it for all communications going forward.

This took some time but I also have been working on a huge piece of the game; The physics engine.

I am working on it in a different kind of manner than before. I want this to be able to be used by others in their projects and to learn from.

I have a repo called portfolio pieces and this is where it is currently living. You can follow along with my progress from this website too!

I acutally just found out about SIMD and data organization like AoSoA which is used to optimize systems and low-level projects.

This is something I plan to implement everywhere that it makes sense to. My favorite game growing up was rollercoaster tycoon 2.

Chris Sayer wrote most of it in assembly and made it optimized to hell and back. I can't say that he inspiried me to try the same.

While I won't write in assembly, my long-term goal is to make sure I can optimize it to the best of my ability using lower-level programming techniques

ANYWAYS,

I will be focused on the engine for about 100 days. Afterwards, I will probably focus on another bigger part of the core engine that can be modularized.

Thanks for reading and like always see you in two weeks!

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